
Nina Romay
Born in Spain, 1996.
​
I was always interested in computers since I started to use my
father's, at the approximate age of 9. I clearly knew I would
be using one at work when I grew up.
​
I studied the first years of my life in a catholic school in the city I
lived in, Pozuelo. Even though I don't have special memories of
my time there, I learnt a lot in my own way, but most of my
personal growth happened afterwards.
​
When I started high school (2012) I switched to a new school. I
chose the science path, thinking of studying IT. Classes were hard
but being the new girl at school didn't really affect me negatively,
in fact, for once I knew the true feeling of having a group of people
where you fit in. With the new group of friends I had I grew socially
as a person, discovered what it was like to have real friendships,
but also to be betrayed, to be hurt.
​
Once I graduated high school (2014) it was time to start college, I
had been accepted to study something along the line as IT was,
but not quite the same. It wasn't what I had expected, there was
something missing, so I tried to find a different path.

Biography
3D Artist
Around January 2015 I found a Videogame Design Master and decided to enroll. The very first day in class, we spoke of the general idea of videogames, and then we started Autodesk Maya.
That was the moment I fell crazy in love with 3D.
​
Our first assignment was making a phone, an old model. Then we made a radio, then we started making weapons out of pictures.
After a few weeks we started to make a character (It was hideous, to be honest).
A couple of months later we started to learn how to use ZBrush, that sure was a nice program to do organic models, even if we didn't study any anatomy (a great mistake) I learned neat tricks that I still use.
​
Around a month before the course would end, one of my classmates I had grown to see like a father, or big brother (due to the big age differences) told us about a contest that would be taking place soon, one week time to develop a videogame with Unreal Engine 4.
We asked the school if it was okay to participate, and they told us we could submit the project for the tittle, and thus, we started making
our first videogame.
We got the title and we were promised an internship. Well they seemed to forget about it, because they never gave us one.
​
All I wanted at that point was to develop my skills, start working, but I realized I was lacking something else. So I enrolled for an HND tittle a few months from then. While I waited I worked on a couple of props models and a few Pokemon fan art sculpts, unluckily the data was lost on an old broken HD.
​
During my brand new studies, I was aware of how much I was missing. We had a very intense period on my first year with the Concept Art, but thanks to it I learned about shape, texture, composition, color, and the one I consider the most important of them, anatomy.
The huge difference of a 2 or 3D piece of art which includes a character or a creature, with or without anatomy knowledge, was stunning, the more I work, the more sense it makes, first think of anatomy, then composition, then making it pretty comes with the flow.
​
On our second year we gave human anatomy even more importance, 3D specific. Which helped with the group project that would be highly relevant to out final grade. I chose the classmate I worked the best with to produce Yasei no Sekai, which you can find in the Projects tab.
​
When I was a child I dreamt of using my PC for work. What i wouldn't have expected is I would be making art with it.
Me and Videogames
I got my first videogame console when I was around 7, a Game Boy Advanced. I used to play Mario, Pokemon (which drove me crazy) and a few more games I can't even remember clearly.
​
Later on I was gifted a ps1, it was my parent's friend (I still have it). After a few months I was gifted a ps2 for my birthday, since I had loved the ps1 (Yes I still have it too), I remember spending time playing Jak and Daxter, God of War, Devil May Cry, I always went to a Game shop to buy the second hand 5 euro games that looked interesting.
​
I also got a Nintendo DS at some point after, who would have missed the Pokemon fiasco with Gen 4 and 5...
​
Really can't forget the Nintendo WII, my mother was the one that bought it for herself and the wii fit game, but never really got into it. My brother and I ended up being the ones who use it.
​
A year after the ps3 became a thing, I was able to get it, trying for the first time Shadow of the Colossus, incredible game that nowadays I'm happy to play in the ps4. Assassins Creed, Darksiders, Splatterhouse, Prototype, and a few other games I still have around.
​
Did I mention I like Pokemon? Well the next that came was the 2DS, I know people don't like the design of it often, but I bought the Pokemon Alpha sapphire version console, and I'm really happy with the vintage looks of it. I wasn't just about to give up on the remake of my favorite games of all time.
Whilst I was distracted with this new console I didn't really miss owning the ps4, for a couple of years. As lucky as I got, a nice chance to buy a ps4 for real cheap came up, and I was then the owner of it, God of War, Journey, The Last Guardian and Shadows of the Colossus were a must.
​
When I started to study videogame design I had to purchase a new PC. Having a nice brand new monster, I was able to try PC games I had never tried, but only one of it stuck into me, which was TERA which sadly I've been playing for more than 2 years. Of course I had played older games like Age of Empires, Sims and ZooTycoon before, or not that old like Assassins Creed 1 or Sims 3.
​
I like hack and slash games the most, with exploration if possible, even better; but I'm also an avid fan of strategy, I played Tribal Wars for 9 years, before I started High School.
Me and Movies
Since very young I grew up with Disney movies, almost never missing the next one when it was released. Looking back and looking at what we have now is breathtaking, how everything has evolved. But nonetheless all of it was amazing.
All the different cultures, the enviroments, sometimes telling a similar story, but just in another breathtaking way. Mulan, The Beauty and the Beast, the Lion King, the Lady and the Trump, Bambi, and many more, classics with a different message. I still sing along the songs whenever I rewatch most.
​
Not leaving the newer movies behind, Pixar's classics, The Incredibles (one of my very favorites of all time), Monsters I.N.C, Brave; all of them I've watched them 5 times minimun.
​
Another branch of amazing animation movies producer was Dreamworks, the Prince of Egypt(the music makes my hair stand from the intensity), El Dorado, Spirit(more stunning music), Shrek, were big on my childhood as well. I'm not religious, but some movies go beyond that.
​
If we don't speak of cartoon movies, I have to say Disney is still present, since my other favorite resides on Marvel movies, which nowadays is related to Disney. Super heros, who hasn't played as a kid that they had super powers and went through the most exciting adventure while making up monsters to kill while running around the playground? Well I surely did that a lot.
Access my CV/Resume